ABOUT

What is The Black Net


Black net is a platform that you can make your video games multiplayer and online with it easily with your favorite game engines. It's an high performance and cost effective solution to create online games, no matter your game is real-time shooter or turn-based. Let's explore the features

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Features

Let's Explore The Features


Account Manager


Black net provides a complete an secure user account system to register and login users and you don't need write the user account logic for your game and also you don't need a separate server for this subject.

Account Manager

Room Manager


You can easily create rooms for players to start a match and manage them easily, the connection type is client-server and leaving the host from a room and match does not affect on the entire match. Also you can create infinite number of rooms in your game.

Room Manager

Real-Time Communication


You can easily create a real-time commuincation between players in a room, no matter your room or match has 2 players or 200 players, you can easily achieve a real-time system and send every data from clients to the server and server can broadcast to the players in a specific room, all you need is sending data.

Real-Time Communication

Leader Board


You have a permanent leader board system for your game, you can easily save your players based on any value you want and black net will save the values as scores and then it will order them and finally you can fetch them from the server easily.

Leader Board

Group Manager


Black net provides group management system, each player can create infinite numbers of groups and every player can join to the groups. All you need is to send the player and group id to the server, it will handle it and save it permanently.

Group Manager

Chatting


You can easily have a global or group chat system easily with Black net, the players in your game can chat with each other and you can manage the chat system in the groups or global environment easily. Client just need to write something and done! chat will be saved in the permanent storage and game developer can delete them easily.

Chatting
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Supported Game Engines

What are the supported game engines ?


Unity Engine

Unity Engine

Godot Engine

Godot Engine

The Black net client library has been released for these game engines. Since the souce of the library is exist, you can write another client based library from it and use for any other game engine or framework you want.

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Benefits

Black Net Important benefits


Best Price and Pay as You Go


The payment model in Black Net is pay as you go, you will pay based on the traffic used by your clients, each gigabyte for download usage (download means the traffic client sends to the server) consumes 0.05$, and each gigabyte for upload usage (upload means the traffic server uses to send data to clients) consumes 0.03$. Also you have a static monthly price for your CPU and Memory usage, for instance 500 concurrent users need a 5$/mo server power.

Optimized Server


Black Net is a server that we have worked on its optmization a lot, CPU optimization, Memory and the most important is traffic, which it prevents from additional cost. We have used some technologies and algorithms to give you a good performance, and finally your game users can play your game well and achieve a good experience. The connection is UDP and all the treaffic will be managed by us, you can see the traffic you have used in the Blacave user panel.

Security


We have impelemented a system for the developers that anyone with a specific token can connect to its own server and all its users should register an account for better security. Actually we provide many security aspects that prevent from some issues and bugs in your games, you just need to follow the guides and documentations to achieve the best security for your developer account and your game users.

Ease of Use


You don't need to involve to the server codes or manage it, we will manage it and also the database. Also we've provided client side library for Unity, Unreal Engine 5 and Godot that makes the client codes easier, you just need to use the library, follow the example codes and also documentations and finally fill the fields in the client side, send them to the server and done. If you want to use Black Net in other game engines or frameworks, or even applications (not games), you can build your library using the client libraies provided for some game engines and customize it for your app. Also, we will publish the client library for other game engines and frameworks in the future.

Documentations


We provides a compelete documentation of Black Net client for all game engines we provide library for, such as Unity, Unreal Engine 5 and Godot, you can read them and easily connect the client to the Black Net and see how much it's easy. You can easily send account request for each player, room and match creation, real-time communication, group creation, chat and sending messages, state sync and role back and finaly send scores to save to the user scores and leader board.

Real-Time Communications


The real-time capability gives you a freedom of sending data, you can send many things easily to the Black Net, no matter it's the players position, player attack notification, damage alert and so on, server will send it to all players in the room or to some specific users, it's based on the programmer decision. Also we have some capabilities such as state syncing and role backing to prevent from lags and cheating.

Flexibility


You can always downgrade or upgrade your Black Net power base on your concurrent players. Also the traffic usage cost will be descreased from your account balance and you don't need to pay monthly for a static traffic. If your don't renew your plan, we will keep your players scores and profiles safe for a month and you can get back and buy a service and continue to your work.

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Pricing

Best Price and Best Performance


The prices below related to the power usage you need for the server per month, Traffic is pay as you go, each gigabyte for download usage consumes 0.05$ and for upload consumes 0.03$ and it's different from the base power usage cost. We also offer a free trial to test and run your game's first phase, free plan has 2 months expiration and limited to 50 concurrent players and gives you 10GB traffic.

5$/mo

5$/mo


1000 Concurrent Players

9$/mo

9$/mo


2000 Concurrent Players

20$/mo

20$/mo


5000 Concurrent Players

35$/mo

35$/mo


10000 Concurrent Players

60$/mo

60$/mo


20000 Concurrent Players

120$/mo

120$/mo


50000 Concurrent Players

Send a Ticket in Your Blacave Panel and Mention How Much Your Concurrent Players Are


More than 50000 Concurrent Players

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Support

Our Team Support for You


Our support team is available to configure and guide your to achieve the best result and solve your problems.

Documentations

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FAQ

Questions and Answers


Do you offer free trial?


Yes we offer a 2 month service with 50 concurrent players support and 10GB traffic once for every Blacave account.

What type of online games Black Net support ?


Short asnwer, all types of games, no matter your game is real-time shooter, strategy, turn-based and so on, you can easily impltement a multiplayer system. It's a general porpuse platform.

What are the differences between the traffic which is pay as you go and base cost ?


Base cost is monthly and for your CPU and Memory usage and determines the power usage, the traffic is based on the packets each client send to Black Net and vice versa and determines based on the hourly usage, actually it's pay as you go.

Alongside the documenations, do you have video tutorials ?


We plan to create courses and create a complete online game with Black Net in them to better understanding the platform process. But the library you will get and import to your project is easy to read, understand and work anyway, so get relaxed and enjoy the game development

Can we see our players, scores, traffic usage, delete a service and other accessibilties ?


Yes sure, in your Blacave panel and Black Net section you can see all information related to your services in detail and make some changes you want. You also have access to support and sending tickets, finally we can help you to achieve better results.

How to trust the connection speed, especially for shooter and sensitive games ?


Easily get the free trial plan and test it, you will enjoy the real-time speed, it's free to test!

How to trust Black Net ?


We will make a trust loop by these steps, first developer register an account on Blacave website, which all the terms are clarified on website, we don't receive any additional and unrelated information. Second is the players security, we offer account system and you can't customize it, because it receives some limited information about the player, it's not legal to use your custom account system alongside the Black Net, and if realize it, we will remove your service and suspend your account, all the players informations will be stored on Blacave and we will protect them, they are our users as well, so developer should use all the Black Net capabilties alone, not with other services and platforms. Third step is, we provide some limited informations about the players to the developer, such as user names, scores and other insensitive informations, so developers can acacess to their players from the panel and players are sure their sensitive information are safe.

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